

The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This growth increases its size by one category - from Medium to Large, for example. The target's size doubles in all dimensions, and its weight is multiplied by eight. We can then use the text of the Enlarge/Reduce spell:Įnlarge. So this gives us a starting point for our Height calculation. Helpfully, the wording of this tells us describes the general size category ranges, as opposed to just the size category as it applies to Player Characters. PHB > Chapter 2: Races > Racial Traits > Size Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently.

I'd be tempted to generalize that out to be something like:ĥe only offers height ranges for two categories, but from that, we can extrapolate the remaining rangesĪfter some (detailed) digging, I found that the Players Handbook lists two sets of measurements for the size categories that Player Characters fit into:Ĭharacters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Gargantuan: Sperm Whales weigh 31,000 to 90,000 lbs.Huge: African Elephants weigh 6 metric tons or 13,000 lbs on average.Large: An average horse weighs 660 lbs.Medium: An average adult humans weigh on average 130 to 160 lbs.Small: Rats weigh about 1 lbs., larger house cats weigh about 10 lbs.Perhaps the best bet it to look at the weights of the real life creatures in each category when possible. Weight is more difficult and more fuzzy, because a lot of monsters and such are made out of weird materials of different density than human flesh and bone. Although it does fit with the diagram in the DMG. Most of the time, just setting the max to control size of the next size. Keeping in mind, again, that these are just numbers I picked out of the air, based on what kind of makes sense given the control area described above. ( average adult humans have a height of 5.6) Small and medium, as currently written, is a weird distinction. That is, I wouldn't let a medium humanoid creature get taller than 10ft., because with a sword their reach would logically be larger than the 5 foot space. In general, I think a height less then next control space is about what you'll in the most monster stat blocks for a given size, as a general rule of thumb. I think it is along the lines of designers thinking, "We all know what medium creature looks like, and what a huge creature looks like, but we don't want to some hard fast rule that 9' is medium and 9'1" is large." Height (The extreme end would be rug of smothering which is Large and well. You could maybe take the depicted heights as (approximate) upper bounds, it gives little for lower bounds if you want to cover all existing monsters. It rather obviously doesn't cover anything non-bipedal (the worm isn't much help because that shape doesn't generalize well, and Gargantuan is just anything bigger than Huge anyway), nor does it actually say anything about what the limits or borders are. There is a chart on page 248 of the Dungeon Master's Guide which shows creatures of different height, but it doesn't give you what you were looking for without a lot of extrapolation: The only part the game really defines (PHB 191) is the creature sizes dictating the space the occupy in combat, which doesn't cover verticaly, and is "not an expression of its physical dimensions." The same goes for verticallity in general, really. It doesn't really spend a lot of time on height outside of cylindrical spell effects and player characters. There's a reason you don't remember such a chart, because 5e doesn't have one.
